Thursday, June 5, 2014

3 Helpful Points For Budding Game Designers

By Robert Sutter


When it comes to the most prominent art forms in this day and age, attention has to be given to game design. It is important to note that gaming, as one of the greatest hobbies that people can get lost in, requires a tremendous amount of effort and designers are needed in order to carry out the effort in question. With this in mind, what should design students remember as they go about any given project? These are 3 tips that any student should keep in mind.

1. Make it a point to stand out from the crowd. This point is especially important when given the fact that certain franchises like Call of Duty are yearly and, as a result, prominent in the gaming industry. While it might seem appealing to mimic what is most popular, the problem is that your project can stand the risk of being deemed a carbon copy and nothing more. If you have a creative idea that may not be familiar in mainstream gaming, do not be afraid to work off of the idea in question.

2. Understand science in addition to art. As stated before, game design is - more or less - an art form and what this means is that creativity should remain at the forefront. This does not mean, though, that it should be the only element and science is perhaps one of the more crucial subjects tied into this industry. Computer knowledge is integral, whether you are talking about polygons or general coding. Those who understand game design are multi-faceted as far as their interests in school are concerned.

3. Just like any other industry in the public eye, it is important to stay current with news in the gaming world. This is especially true when the video game business can seemingly change on a dime. As a result, it is important for you to understand not only the developments that can come about but how they can alter your efforts in the realm of gaming. If you are able to stay up-to-date with the news, I have no doubt that your career will benefit from it.

These points are just a few to keep in mind if you want to make the most out of game design. To say that there is a tremendous degree of work that is associated with game design perhaps goes without saying but I do not think that this should turn anyone away from this particular endeavor. In fact, I am of the opinion that most of these students have potential because they have a lifelong appreciation for gaming. In time, as long as they put in the work, students can excel in the gaming industry.




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Wednesday, June 4, 2014

Oculus VR & The Knowledge Of An Internet Marketing Company

By Robbie Sutter


Last month, Facebook was able to secure Oculus VR, the company that has been responsible for the underground device known as the Oculus Rift. More specifically, this device is a head-mounted entity that promotes virtual reality and video games brought together. As intriguing as this device is, in design, the news of the acquisition in question garnered something of a mixed response amongst the public. It is a story that, in my opinion, any Internet marketing company can focus on and, hopefully, offer a unique take as well.

One of the greatest criticisms that I have seen about Facebook's acquisition of Oculus VR is that the focus will be on social media to a fault. Those who have backed the Oculus Rift in the first place were, primarily, gamers and most of these individuals do not care about networking features. They simply want to experience what can be brought to the table in terms of game play. There is a tremendous amount of concern over this but is it an aspect that is warranted to the perspective of an Internet marketing company?

Another reason why this news earned such a tremendous backlash was because of the fact that the Oculus Rift was funded through Kickstarter at the onset. Those who were interested in the product put forth money and once the goal was reached, the backers were promised their rewards. When the news of Facebook's purchase of Oculus VR came into being, many individuals stopped and asked something along the lines of, "Why did we even bother?" I do not think that this is an entirely founded claim.

In my mind, firms along the lines of fishbat will be able to see many more positives, instead of negatives, that can come about as a result of this. Keep in mind that Facebook is one of the most financially able companies, which means that those very finances can play into the Oculus Rift's development. Who's to say that it cannot come about at a quicker rate? What this means is that the release of this device will come about and make people happy sooner, which is a point that an Internet marketing company can state.

Hopefully this means that the more that Facebook backs Oculus VR, the sooner that the virtual reality device is able to make its way into stores as well as the hands of backers. I have seen the Oculus Rift and it is, in a word, impressive. It gives me hope that gaming can develop over the course of time and become an even more engaging experience than it ever was before. I have to believe that, with this news, it will do the Oculus Rift a world of good.




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